SE Q1 results show continued high rates of growth in it digital entertainment and ecommerce business.
Some highlights:
First Quarter 2021 Highlights
? Group
o Total GAAP revenue was US$1.8 billion, up 146.7% year-on-year.
o Total gross profit was US$645.4 million, up 212.1% year-on-year.
o Total adjusted EBITDA1 was US$88.1 million compared to US$(69.9) million for
the first quarter of 2020.
? Digital Entertainment
o Bookings2 were US$1.1 billion, up 117.4% year-on-year.
o Adjusted EBITDA1 was US$717.3 million, up 140.4% year-on-year.
o Adjusted EBITDA represented 64.4% of bookings for the first quarter of 2021,
compared to 58.2% for the first quarter of 2020.
o GAAP revenue was US$781.3 million, up 111.4% year-on-year.
o Quarterly active users (“QAUs”) reached 648.8 million, an increase of 61.4% yearon-year.
o Quarterly paying users grew by 123.5% year-on-year to 79.8 million, and
represented 12.3% of QAUs for the first quarter compared to 8.9% for the same
period in 2020.
o Average bookings per user were US$1.7, compared to US$1.3 for the first quarter
of 2020.
o Our self-developed global hit game, Free Fire, continued to be the highest grossing
mobile game in Latin America, Southeast Asia and India for the first quarter of
2021, according to App Annie3
. Free Fire has maintained this leading position for
the past seven consecutive quarters in Latin America and Southeast Asia, and two
consecutive quarters in India.
? E-commerce
o GAAP revenue was US$922.3 million, up 250.4% year-on-year.
o GAAP revenue included US$715.9 million of GAAP marketplace revenue4
, up
285.0% year-on-year, and US$206.4 million of GAAP product revenue 5
, up
167.1% year-on-year.
o Gross orders totaled 1.1 billion, an increase of 153.0% year-on-year.
o Gross merchandise value (“GMV”) was US$12.6 billion, an increase of 103.2%
year-on-year.
o Adjusted EBITDA1 was US$(412.9) million compared to US$(264.1) million for
the first quarter of 2020. Adjusted EBITDA loss per order decreased by 37.7%
year-on-year to US$0.38, compared to US$0.61 for the first quarter.
Full year 2021 guidance was +38% for digital entertainment and 112.3% for E-commerce. If they continue at their Q1 pace it appears there will be a substantial beat.
Digital Financial Services Update
We continued to see strong growth in the adoption of SeaMoney’s offerings. Our mobile wallet
total payment volume exceeded US$3.4 billion for the first quarter of 2021, more than tripled that
of the first quarter of 2020. Moreover, quarterly paying users for our mobile wallet services
surpassed 26.1 million in the first quarter.
Sea money has grown as a portion of revenue .This portends well for the future.
There needs to be a closer look at the development of Sea Capital and the Latin America numbers for the first quarter. So far at least these are still small components of the business.
The conference call was this AM so I expect it will be summarized here soon if it hasn’t been yet. I need to see the transcripts before rendering further observations.
draj.