The recent market environment has urged me to seek portfolio contenders with sturdy growth endurance. I’ve maintained Unity on my watchlist for a while, but I believe its recent results show enough promise to make it at least a worthy contender. Muji and Noserider posted a great introduction to the company [1], so the focus on this post will be on what has changed since then which particularly peaked my interest.
Unity recently posted its Q4 results, which were positively received by the market (+10%) before wiping the surge over the past couple of days. On the surface, they may look like mediocre results compared to some widely held companies here, but let me explain why it may be rosier than it seems.
(1) Revenue of $316M, an increase of 43% YoY
What stands out to me is an impressive, Cloudflare-like consistency in revenue growth [2]:
Q1 Q2 Q3 Q4
2018
2019 54.1% 45.4% 37.5% 35.7%
2020 35.3% 42.5% 53.3% 39.4%
2021 40.6% 48.4% 42.6% 43.4%
(2) Create Solutions (i.e., recurring revenue) was $100M, an increase of 49%
What stands out to me is accelerating traction here. YoY compares are particularly lumpy due to Covid, but this represented a 19% QoQ growth after growing 16% QoQ the previous quarter. This was particularly addressed by management during the earnings call: “we’ve finally gotten to some scale on nongaming applications, digital twins and verticals. And so we talked a lot about how we’re getting early product traction…the other part is I think we’ve done a really nice job under Mark Whitten’s leadership to help simplify and clarify our go to market. And then lastly, we’ve seen, I’d say, an increase in productivity out of R&D and producing products and features that hit the product market fit that you want to see.
(3) Dollar-based net expansion rate (DBNER) was 140%…and 1,052 customers generated >$100k
Both land and expand strategies seem to be really succeeding – DBNER was above 140% all year, and the absolute adds in enterprise customers were 44 → 51 → 85 → 79 (33% YoY growth).
(4) Non-GAAP loss from operations was $12.0 million, or 4% of revenue, compared to a non-GAAP loss from operations of $20.1 million, or 9% of revenue, in the fourth quarter of 2020.
Gross margins fluctuated between 78%-81% over the past two years, but operating leverage is kicking in, and management hinted at upcoming profitability. So if you think about what we’ve done since 2019, so between 2019 and 2021, we doubled our revenue, right? In the same – during that same period of time, we improved our non-GAAP operating margins from minus 16.9% to minus 4.6%. So a significant improvement. And obviously, we made similar progress on free cash flow. We are – we expect to improve our margins by 200 basis points in 2022 to breakeven in 2023. And obviously, we’ll continue to make progress to become profitable thereafter. And I would expect free cash flow to follow very much in line with our non-GAAP operating margin improvements.
(5) Expanding TAM
Management indicated that at the time of IPO, they estimated their addressable market to be $29B, and it now stands at $45B. I don’t tend to pay attention to TAM but there is valid evidence of Unity’s applicability across industries. More than 50% of games on Itch are created on Unity now [5]. Management highlighted how their nongaming business grew 70% YoY, and now represents 25% of revenue.
Now, I can start to hear Saul typing… ”Why would I be interested in a company growing at 43% if all of my companies are growing much higher?” And well, that very well may be true – but wsm007 [3] and Bear [4] recently underlined the importance of revenue durability, and here is where it starts to get more compelling.
Unity guided for $1,505M growth at the top end, which would represent 36% YoY. Assuming a similar beat than last year’s full-year forecast (+14.5%) that would lead to ~$1,723M, which would represent 55% YoY growth. Using our implied 2022 revenue, we can derive Unity’s current valuation at EV/NTMR of ~17x. As always, we don’t know what the market will want to pay for Unity tomorrow or the month after.
Unity's YoY growth
2019: 42%
2020: 43%
2021: 44%
2022E: 55%
So, going back to the purpose of this post, I see plenty of evidence of positive momentum in Unity’s execution since IPO. At a $1.2B run rate, that puts Unity’s revenue roughly equal to Monday, SentinelOne and Cloudflare combined – while it accelerates its top-line, nears profitability and succeeds with its land and expand. I think that at least merits a discussion here.
-RMTZP
Friendly reminder to all of us to treat this board with the respect that it deserves https://discussion.fool.com/if-you-care-about-this-board-3497584…
[1] https://discussion.fool.com/a-look-at-unity-u-34731772.aspx?sort…
[2] Understand that there have been some acquisitions along the way but it doesn’t seem like any were material revenue contributors (please correct me if I’m wrong)
[3] https://discussion.fool.com/i39m-expecting-very-similar-numbers-…
[4] https://discussion.fool.com/i-was-curious-as-to-why-there39s-so-…
[5] https://itch.io/game-development/engines/most-projects