AppLovin (APP) reported earnings on August 7, 2024. They had guided for the following, and got these results,
Guides vs Actuals
- Guided revenue 1.06-1.08B → actual 1.08 (+44% yoy)
- adj EBITDA 550-570M → actual 601M (+80% yoy)
- adj EBITDA 52-53% → actual 56%
- guided next quarter revenue 1.12-1.14
- guided next quarter adj EBITDA 630-650M with 57% margin
- analyst consensus adj EPS 0.75 → actual 0.89
Notes from the conference call,
CEO - Adam Foroughi
- models continue to improve, CEO noting revenue is up 5% qoq
- customers have higher appetite for spend than can deliver today, as platform improves it will result in materially higher growth
- models gathering data and they will become more accurate
- launched first web advertising for shops this quarter, in pilot
- broadening outside of gaming, and expect new categories will help grow CTV footprint, excited about prospects
CFO - Matt Stumpf
- 446M in free cash flow (388M last quarter, +15% qoq)
- software platform was 711M revenue (+75% yoy), adj EBITDA +91% yoy (last quarter software grew 91% yoy and adj EBITDA was +125%)
- Apps part of business was +7% yoy, adj EBITDA of 81M and 22% margin
- 22% EBITDA margin on Apps is up from 15% last quarter as they turned off marketing for existing apps
- expanding team in very lean and targeted manner
- goal of enhancing operational flexibility and liquidity while reducing net debt
- used 356M to “withhold 4.2M shares”, allocating 80% of free cash flow in quarter to “share management”
Q&A
- CEO mentions that “we’re seeing really good trends in Q3”
- a lot of optimism on the web advertising category
- long term goal of growing software platform from 20-30% per year, and does not depend on categories outside of gaming
- gaming category is growing low single digits year over year
- majority of mobile gaming in app advertising is running through the MAX platform auctions
- vast majority of auctions are in a bidding state and it has continuously gotten more efficient
- “billions of dollars of more investment happening from mobile gaming companies in user acquisition and user discovery”
- very hard for a game publisher to look anywhere else besides AppLovin given their presence in the market
- no customer in mobile gaming that is not able to find scalable success on the platform
- asked about CTV, CEO says “Trade Desk products are nothing like ours”, differentiating factors are AppLovin is looking to drive measurable growth, and has attribution network
- models in the CTV category can predict revenue and match the user up with the advertiser, product is in pilot, going to build product out “very aggressively”
- audience for mobile gamers skews female and middle age, completely different than many assume a gaming audience is at a very large scale
- AXON-2 platform is much more sophisticated than had in the past
- new pilot program outside of gaming is more of a go to market problem and less a technology problem
- on Apps they are looking to decrease costs and boost margin profile, open to selling the Apps portion of business in future
- every month of AXON-2 in marketplace has been bigger than prior month, and data is growing which improves system
This seemed like a mixed report in that revenue only came within range of the estimate, however profitability in EBITDA and net income came in ahead of expectations. That does give me some concern revenue growth could be flattening out a bit.
Non-gaming in the pilot program sounds like a promising development as they start to get into the CTV markets. I’m likely holding my position for now or slightly trimming as my confidence in AppLovin is a little lower than before the report.