AppLovin (APP) reported Q1 earnings on May 8 with the following results,
Guides vs Actuals
- Guided revenue 955 - 975M → actual 1060M (+48%)
- Guided adj EBITDA 475 - 495 → actual 549M (+101%)
- Guided adj EBITDA margin 50 - 51% → actual 52%
- Robinhood analyst consensus adj EPS $0.57 → actual $0.67
- Q2 guide of revenue 1060 - 1080M
- Q2 guide of adj EBITDA 550 - 570M
- Q2 guide of adj EBITDA margin 52-53%
Notable items from the report,
- Net income 236M, net income margin 22%
- FCF 388M
- Net cash from operating activities 393M
- Shares outstanding is 329M down from 371M last year (they have bought back a lot of shares!)
- Software business revenue of 678M, +18% qoq, +91% yoy
- Cost of revenue 294M, +12.2% yoy (cost of revenue barely going up)
- Sales and marketing 227M (+11.8% yoy), R&D 155M (+6.9% yoy), G&A 42M (-6.6%)
Graphs from the investor slide deck. Note that the “Apps” business is their legacy business of building games, and their software platform business is their new AXON-2 platform.
Notes from the conference call,
CEO - Adam Foroughi
- Axon-2 is now one year old
- Full recovery after a difficult 2022
- Stayed lean retaining key employees and have exceptionally high performing team with subject matter experts
- Advertisers have increased spend on platform as a result of AXON
- Seeing the industry return to growth
- Software business grew from 355M to 678M
- Of 323M incremental revenue to the software business, 84% or 273M flowed through to adj EBITDA
- Ongoing improvements to AXON, models still early stage and learning
- Team finding meaningful ways to improve AXON algorithms
- Never been more excited by company prospects
CFO - Matt Stumpf
- Revenue 1.06B, adj EBITDA 549M, 52% EBITDA margin
- Revenue grew near 50% while adj EBITDA has doubled
- 338M in FCF, 71% flow through to adj EBITDA
- Diligent about cost discipline
- Slight step up in cloud data center costs at end of Q4 to reserve GPU capacity, supporting future growth
- Continued adoption of real time bidding
- Platform seeing ongoing self learning, additional data enhancements
- Apps portfolio remained stable, maintaining 15% adj EBITDA margin (legacy games business)
- Amended term loans for more favorable interest expense
- “Amending our loans to include outstanding revolver borrowings previously used for share repurchases” (not sure why they don’t pay down the debt over share repurchases)
- Repurchased 14.9M shares, or 3% of outstanding shares
- Since early 2022 have spent 2.6B to repurchase shares, remarkable 20% reduction in total shares outstanding
- Guiding Q2, rev 1.06-1.08B, 550-570M EBITDA, 52-53% adj EBITDA
Q&A
- Analyst says, “this quarter exceeded your internal expectations”
- Adding more advertisers in gaming, but also other verticals and will look to break out soon
- Anytime we see improvements in our core models, we see gains in business
- Models are self learning, feedback loop that gets data back into system for improving, system continues to get better
- Model is all math and as it gets more accurate will see further gains
- Very high margin gains because no cost associated with gains
- No sales process to get gains, just a gain in the business
- Software business growing 90-100%, 73% margin business
- Every incremental dollar is “very, very high margin”
- Vertical expansion is key part of focus
- “Never been more excited about the prospects we have in front of us than we are today”
- Rolling out AXON-2 across a variety of non-gaming companies
- Non-gaming app space is growing faster than gaming app space
- Launching the first form of web advertising on our platform
- Product first company, not a very good seller at marketing
- Relies on word of mouth, platform can sell itself
- “A lot of mobile gaming customers who either hadn’t heard of us or had chosen not to work with us have adopted our platform over the last year. So we haven’t ramped up sales to go get those relationships”
- “We have no interest in getting into brand advertising”, everything is performance based
- Not going to invest in sales
- In some of these newer transaction categories, you need some presence, some marketing, but not a heavy investment
- Collecting a 5% fee on header bidding (real time auction) from MAX
- Trend of people shifting over to header bidding with an acceleration in Q1
- Unity will be bidding into the AppLovin MAX supply (competitor is buying from them)
- Vast majority of market bids or auction today, now 80%+
- Transition to real time bidding was multi-year effort and nearly complete
- Wouldn’t call any one company a primary competitor
- The whole market is buying efficiently and the publishers are making more
- The publishers in turn reinvest more in the user acquisition and the pie grows
- Very secure about data, partners can audit us when comes to data transactions
- Data available to AppLovin is same data customers see
- Completely fair, transparent and clean auction which provides a huge benefit to the publisher
- Wurl acquisition is brining more demand into CTV, added eyeballs and added supply
- Have over 1B daily actives in the mobile app ecosystem
- Idea with Wurl was to bring supply online, now need to monetize it
- “I don’t want to build out a sales force”
- Attribution for sales in industry used to be murky
- Now model is everything spent is tracked, and all closed loop, real time reported
- “If you have someone spend $1 and earn $2, they will spend that $1 as many times a day as you will spend it on their behalf”
- Incredible flow through of business
- We don’t have to convince advertisers to spend more, they will automatically spend more
- Wurl too small to break out currently, they’ve done a great job brining supply (users) online
- Algorithms can work on any transaction vertical
- R&D effort needed to build web marketing for first time
- “Every company will talk about the AI strategy, but very, very few have been able to actually execute on a large scale implementation of complex systems like these”
- Analyst notes, the bigger the app developer the more they are spending in AppDiscovery
- We really don’t have a limit to what an advertiser can spend, no budgetary limitations
- Notes that any breakthrough on algorithm can make model more effective, and if their models got twice as effective, business would double overnight
- AXON 2 is expanding the TAM of the market itself
- Don’t pay attention much to competition
- People view AppLovin in “an oversimplified manner”, think easy to copy but their systems are “really, really complicated”
- We build cutting edge AI technologies that are multiyear efforts, competitors would be years behind trying to catch up
- Could open source our code tomorrow, still won’t matter because competitors don’t have the data to drive the model
- “Insane amount of data into the system every single day”, system is continuing to improve
- Have opportunity to go out and expand business to deliver value to all sorts of companies outside of gaming and unlock value to their business through the use of AI
- We see a very large increase in the volume of installations and correlated to an increase in advertiser spend
Wow, this report blew away all my expectations which were already high for this company. They are unlocking new TAM, massively growing revenue, EBITDA, and net income. This is a company which is actually a huge winner from AI and monetizing effectively. They do no brand advertising - the product sells itself and costs are staying practically flat while revenue grows at 50% and EBITDA over 100%.