Meta's AR glasses and gaming

There are many statistics about augmented reality (AR) users and devices, including:

  • AR user devices: In 2023, there were an estimated 1.4 billion active AR user devices, and this number is expected to increase to 1.73 billion by 2024.
  • AR users in the US: In 2020, 83.7 million people in the US used AR at least once a month, and this number is expected to increase to over 110 million by 2023.
  • AR user penetration rate: In 2024, the user penetration rate for AR is expected to be 52.8%.
  • AR in retail: In 2020, over 100 million consumers used AR to shop.
  • AR in healthcare: AR is used in healthcare for visualizing medical conditions, planning surgeries, and training medical students.
  • AR in advertising: 67% of advertising agencies say they are making greater use of AR.
  • AR in gaming: 36% of non-gamers express interest in AR gaming.

The AR and VR market is expected to grow at an annual rate of 8.97% from 2024 to 2029, with a projected market volume of US$62.0 billion by 2029.

I’m glad they are so precise because if it was 9% I’d be included to invest, but at only 8.97% I’ll have to pass

Mike

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.0003 x $62,000,000,000 is $18.6 million in 2029. Weirdly, it makes sense. It is a bit more if you compound it times the years.

Then again it was produced for Wall Street. Oh…

Give me 3D AR/VR goggles in a racing simulator and I might be converted. :slight_smile:

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